terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_008()

void Terraria.Projectile.AI_008 ( )
inlineprivate

Definition at line 5037 of file Projectile.cs.

5038 {
5039 if (this.type == 0)
5040 {
5041 }
5042 float x = this.position.X;
5043 float y = this.position.Y;
5044 if (this.type == 0)
5045 {
5046 }
5047 float x2 = this.position.X;
5048 float y2 = this.position.Y;
5049 int num = this.type;
5050 float x3 = this.position.X;
5051 float y3 = this.position.Y;
5052 float x4 = this.velocity.X;
5053 float y4 = this.velocity.Y;
5054 int width = this.width;
5055 bool wet = this.wet;
5056 float x5 = this.velocity.X;
5057 float y5 = this.velocity.Y;
5058 float num2 = this.scale;
5059 if (num == 0)
5060 {
5061 }
5062 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Projectile.scale, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.