terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_059()

void Terraria.Projectile.AI_059 ( )
inlineprivate

Definition at line 6429 of file Projectile.cs.

6430 {
6431 int num = 1;
6432 this.friendly = num != 0;
6433 int myPlayer = Main.myPlayer;
6434 if (this.owner == 0)
6435 {
6436 }
6437 long num2 = 0L;
6438 float x = this.position.X;
6439 int width = this.width;
6440 int height = this.height;
6441 float y = this.position.Y;
6442 if (num2 != 0L)
6443 {
6444 int num3 = 1;
6445 this.netUpdate = num3 != 0;
6446 int width2 = this.width;
6447 int height2 = this.height;
6448 float x2 = this.position.X;
6449 float y2 = this.position.Y;
6450 if (num3 == 0)
6451 {
6452 }
6453 float x3 = this.velocity.X;
6454 float num4;
6456 float x4 = this.position.X;
6457 float y3 = this.position.Y;
6458 float x5 = this.velocity.X;
6459 int width3 = this.width;
6460 bool wet = this.wet;
6461 return;
6462 }
6463 this.Kill();
6464 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Entity.height, j__TPar, Terraria.Projectile.Kill(), System.L, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.