terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_027()

void Terraria.Projectile.AI_027 ( )
inlineprivate

Definition at line 5508 of file Projectile.cs.

5509 {
5510 int num = this.type;
5511 float x = this.velocity.X;
5512 float y = this.velocity.Y;
5513 if (num == 0)
5514 {
5515 }
5516 int num2 = this.type;
5517 float x2 = this.velocity.X;
5518 float y2 = this.velocity.Y;
5519 float x3 = this.position.X;
5520 float y3 = this.position.Y;
5521 float x4 = this.oldVelocity.X;
5522 float y4 = this.oldVelocity.Y;
5523 float x5 = this.velocity.X;
5524 float y5 = this.velocity.Y;
5525 if (this.type == 0)
5526 {
5527 }
5528 float x6 = this.velocity.X;
5529 float y6 = this.velocity.Y;
5530 float x7 = this.position.X;
5531 float y7 = this.position.Y;
5532 int num3 = 57;
5533 int num4 = 15;
5534 if (num3 == 0)
5535 {
5536 }
5537 if (num4 == 0)
5538 {
5539 }
5540 int num5 = this.type;
5541 float y8 = this.position.Y;
5542 float x8 = this.velocity.X;
5543 float x9 = this.position.X;
5544 float y9 = this.velocity.Y;
5545 float x10 = this.oldVelocity.X;
5546 float y10 = this.oldVelocity.Y;
5547 if (num5 == 0)
5548 {
5549 }
5550 if (num4 == 0)
5551 {
5552 }
5553 float y11 = this.position.Y;
5554 float x11 = this.velocity.X;
5555 float x12 = this.position.X;
5556 float y12 = this.velocity.Y;
5557 float x13 = this.oldVelocity.X;
5558 float y13 = this.oldVelocity.Y;
5559 float x14 = this.velocity.X;
5560 float y14 = this.velocity.Y;
5561 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
Vector2 oldVelocity
Definition Entity.cs:469

References j__TPar, Terraria.Entity.oldVelocity, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.