terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_099_1()

void Terraria.Projectile.AI_099_1 ( )
inlineprivate

Definition at line 6873 of file Projectile.cs.

6874 {
6875 int num = 6;
6876 this.timeLeft = num;
6877 int num2 = this.owner;
6878 if (num == 0)
6879 {
6880 }
6881 int myPlayer = Main.myPlayer;
6882 if (num == 0)
6883 {
6884 }
6885 if (num != 0)
6886 {
6887 if (num == 0)
6888 {
6889 }
6890 int num3 = this.owner;
6891 if (num == 0)
6892 {
6893 }
6894 if (num == 0)
6895 {
6896 }
6897 if (num == 0)
6898 {
6899 }
6900 }
6901 int num4 = 1;
6902 this.netUpdate = num4 != 0;
6903 if (num4 == 0)
6904 {
6905 }
6906 float num5 = this.rotation;
6908 if (num4 == 0)
6909 {
6910 }
6911 this.Kill();
6912 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Projectile.Kill(), Terraria.Main.myPlayer, Terraria.Projectile.owner, and Terraria.Projectile.rotation.