terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AI_155_SpawnRopeIn()

void Terraria.Projectile.AI_155_SpawnRopeIn ( int x,
int y )
inlineprivate

Definition at line 4441 of file Projectile.cs.

4442 {
4443 int num = 8;
4444 int num2 = 8;
4445 if (num == 0)
4446 {
4447 }
4448 int num3;
4449 if (num3 != 0)
4450 {
4451 if (num == 0)
4452 {
4453 }
4454 if (!true)
4455 {
4456 }
4457 int value = num2.m_value;
4458 if (num2 == 0)
4459 {
4460 }
4461 if (num2 == 0)
4462 {
4463 }
4464 int num4 = 170;
4465 Gore gore;
4466 gore.alpha = num4;
4467 }
4468 int num5 = 1;
4469 int num6;
4470 if (num6 == 0)
4471 {
4472 Dust dust;
4473 float x2 = dust.velocity.X;
4474 float y2 = dust.velocity.Y;
4477 }
4478 Dust dust2;
4479 float x3 = dust2.velocity.X;
4480 float y3 = dust2.velocity.Y;
4483 dust2.noGravity = num5 != 0;
4484 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.value, Terraria.Dust.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.