terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_017()

void Terraria.Projectile.AI_017 ( )
inlineprivate

Definition at line 5203 of file Projectile.cs.

5204 {
5205 float x = this.velocity.X;
5206 float y = this.velocity.Y;
5207 this.velocity.X = x;
5208 float num = this.rotation;
5209 this.rotation = x;
5210 this.velocity.Y = y;
5211 float x2 = this.velocity.X;
5212 float y2 = this.velocity.Y;
5213 int num2 = this.owner;
5214 int myPlayer = Main.myPlayer;
5215 int width = this.width;
5216 int height = this.height;
5217 float x3 = this.position.X;
5218 float y3 = this.position.Y;
5219 if (width == 0)
5220 {
5221 }
5222 int num3 = this.type;
5223 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Entity.height, j__TPar, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Projectile.rotation, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.