terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_028()

void Terraria.Projectile.AI_028 ( )
inlineprivate

Definition at line 5564 of file Projectile.cs.

5565 {
5566 int num = this.type;
5567 int num2 = 21846;
5568 float x = this.position.X;
5569 float y = this.position.Y;
5570 int width = this.width;
5571 bool wet = this.wet;
5572 float x2 = this.velocity.X;
5573 float y2 = this.velocity.Y;
5574 if (num == 0)
5575 {
5576 }
5577 if (num2 == 0)
5578 {
5579 }
5580 int num3 = 1;
5581 float x3 = this.velocity.X;
5582 float y3 = this.velocity.Y;
5583 if (num3 == 0)
5584 {
5585 }
5586 int num4 = this.frameCounter;
5588 int num5 = this.type;
5589 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.frameCounter, j__TPar, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.