terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_006()

void Terraria.Projectile.AI_006 ( )
inlineprivate

Definition at line 5005 of file Projectile.cs.

5006 {
5007 int num = this.type;
5008 float x = this.velocity.X;
5009 float y = this.velocity.Y;
5010 if (num == 0)
5011 {
5012 }
5013 this.Kill();
5014 int num2 = this.type;
5015 if (num2 == 0)
5016 {
5017 }
5018 float x2 = this.position.X;
5019 float y2 = this.position.Y;
5020 int width = this.width;
5021 bool wet = this.wet;
5022 float x3 = this.velocity.X;
5023 float y3 = this.velocity.Y;
5024 if (num2 == 0)
5025 {
5026 }
5027 if (43691 != 0)
5028 {
5029 float x4 = this.velocity.X;
5030 float y4 = this.velocity.Y;
5031 return;
5032 }
5033 int myPlayer = Main.myPlayer;
5034 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Projectile.Kill(), Terraria.Main.myPlayer, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.