terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_052()

void Terraria.Projectile.AI_052 ( )
inlineprivate

Definition at line 6169 of file Projectile.cs.

6170 {
6171 int num = 1;
6172 int width = this.width;
6173 int height = this.height;
6174 float x = this.position.X;
6175 float y = this.position.Y;
6176 int num2 = 32768;
6177 if (num == 0)
6178 {
6179 }
6180 int num3 = 16968;
6181 float x2 = this.position.X;
6182 if (num3 == 0)
6183 {
6184 }
6185 float x3 = this.position.X;
6186 int width2 = this.width;
6187 if (num2 == 0)
6188 {
6189 }
6190 float y2 = this.position.Y;
6191 if (num2 == 0)
6192 {
6193 }
6194 float y3 = this.position.Y;
6195 int height2 = this.height;
6196 if (num3 == 0)
6197 {
6198 }
6199 int num4 = this.owner;
6200 if (num3 == 0)
6201 {
6202 }
6203 int myPlayer = Main.myPlayer;
6204 if (num3 == 0)
6205 {
6206 }
6207 int myPlayer2 = Main.myPlayer;
6208 if (num3 == 0)
6209 {
6210 if (num2 == 0)
6211 {
6212 }
6213 }
6214 this.Kill();
6215 float x4 = this.velocity.X;
6216 int num5 = this.type;
6217 float x5 = this.position.X;
6218 float y4 = this.position.Y;
6219 int width3 = this.width;
6220 bool wet = this.wet;
6221 float x6 = this.velocity.X;
6222 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Entity.height, j__TPar, Terraria.Projectile.Kill(), Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.