terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_163_Chum()

void Terraria.Projectile.AI_163_Chum ( )
inlineprivate

Definition at line 4650 of file Projectile.cs.

4651 {
4652 int width = this.width;
4653 if (this.whoAmI == 0)
4654 {
4655 }
4656 int num = this.type;
4657 float x = this.position.X;
4658 if (num == 0)
4659 {
4660 }
4661 float y = this.position.Y;
4662 float x2 = this.position.X;
4663 float y2 = this.position.Y;
4664 float x3 = this.velocity.X;
4666 float y3 = this.velocity.Y;
4667 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.