terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityString.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Globalization
;
3
using
UnityEngine.Bindings
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x02000007 RID: 7
8
[
VisibleToOtherModules
]
9
internal
sealed
class
UnityString
10
{
11
// Token: 0x06000009 RID: 9 RVA: 0x0000212C File Offset: 0x0000032C
12
public
static
string
Format
(
string
fmt
,
params
object
[] args)
13
{
14
if
(!
true
)
15
{
16
}
17
CultureInfo
invariantCulture
=
CultureInfo
.
InvariantCulture
;
18
string
text
;
19
return
text
;
20
}
21
}
22
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Globalization.CultureInfo.InvariantCulture
static CultureInfo InvariantCulture
Definition
CultureInfo.cs:39
System.Globalization.CultureInfo
Definition
CultureInfo.cs:15
UnityEngine.UnityString.Format
static string Format(string fmt, params object[] args)
Definition
UnityString.cs:12
UnityEngine.UnityString
Definition
UnityString.cs:10
System.Globalization
Definition
Bootstring.cs:5
System.ExceptionArgument.text
@ text
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.SharedInternalsModule
UnityEngine
UnityString.cs
Generated by
1.10.0