terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Cleanup()

void System.Net.ServicePointScheduler.ConnectionGroup.Cleanup ( )
inline

Definition at line 440 of file ServicePointScheduler.cs.

441 {
442 global::System.Collections.Generic.LinkedList<WebConnection> linkedList = this.connections;
443 global::System.Collections.Generic.LinkedListNode head = linkedList.head;
444 if (head != null)
445 {
446 !0 item = head.item;
447 if (linkedList != null)
448 {
449 global::System.Collections.Generic.LinkedList<WebConnection> linkedList2 = this.connections;
451 }
452 while (head != null)
453 {
454 }
455 }
456 }
class f__AnonymousType0<< Count > j__TPar
global::System.Collections.Generic.LinkedList< WebConnection > connections
readonly ServicePointScheduler< Scheduler > k__BackingField
ServicePointScheduler(ServicePoint servicePoint, int connectionLimit, int maxIdleTime)

References System.Net.ServicePointScheduler.ConnectionGroup.connections, System.item, j__TPar, System.Net.ServicePointScheduler.ConnectionGroup.k__BackingField, and System.Net.ServicePointScheduler.ConnectionGroup.Scheduler.