terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SendDataFunction()

void SaveSynchronisationClient.SendDataFunction ( byte[] messageData,
int length )
inlineprivate

Definition at line 21 of file SaveSynchronisationClient.cs.

22 {
23 if (!true)
24 {
25 }
26 long num = 0L;
27 ushort num2 = BitConverter.ToUInt16(messageData, (int)num);
28 bool flag = this.Client.Send(messageData, length);
29 }
class f__AnonymousType0<< Count > j__TPar
static ushort ToUInt16(byte[] value, int startIndex)
bool Send(byte[] data, int length)
Definition Client.cs:245

References j__TPar, System.L, System.length, Telepathy.Client.Send(), and System.BitConverter.ToUInt16().