terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AbandonedMutexException.cs
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1using System;
3
4namespace System.Threading
5{
6 // Token: 0x020001B4 RID: 436
9 {
10 // Token: 0x060010A4 RID: 4260 RVA: 0x000234D4 File Offset: 0x000216D4
12 {
14 base..ctor("The wait completed due to an abandoned mutex.");
15 this._HResult = 5421;
16 }
17
18 // Token: 0x060010A5 RID: 4261 RVA: 0x00023500 File Offset: 0x00021700
19 public AbandonedMutexException(int location, WaitHandle handle)
20 {
22 base..ctor("The wait completed due to an abandoned mutex.");
23 this._HResult = 5421;
24 this._mutexIndex = location;
25 if (handle != null)
26 {
27 }
28 }
29
30 // Token: 0x060010A6 RID: 4262 RVA: 0x00023534 File Offset: 0x00021734
32 : base(info, context)
33 {
34 }
35
36 // Token: 0x060010A7 RID: 4263 RVA: 0x0002354C File Offset: 0x0002174C
37 private void SetupException(int location, WaitHandle handle)
38 {
39 this._mutexIndex = location;
40 if (handle != null)
41 {
42 }
43 }
44
45 // Token: 0x040008F6 RID: 2294
46 private int _mutexIndex;
47
48 // Token: 0x040008F7 RID: 2295
49 private Mutex _mutex;
50 }
51}
class f__AnonymousType0<< Count > j__TPar
AbandonedMutexException(SerializationInfo info, StreamingContext context)
void SetupException(int location, WaitHandle handle)
AbandonedMutexException(int location, WaitHandle handle)