terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RangeAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
5
// Token: 0x0200008E RID: 142
6
[
AttributeUsage
(
AttributeTargets
.Field, Inherited =
true
, AllowMultiple =
false
)]
7
public
sealed
class
RangeAttribute
:
PropertyAttribute
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{
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// Token: 0x06000283 RID: 643 RVA: 0x00005ACC File Offset: 0x00003CCC
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public
RangeAttribute
(
float
min
,
float
max
)
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{
12
}
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// Token: 0x04000325 RID: 805
15
public
readonly
float
min
;
16
17
// Token: 0x04000326 RID: 806
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public
readonly
float
max
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.PropertyAttribute
Definition
PropertyAttribute.cs:8
UnityEngine.RangeAttribute.min
readonly float min
Definition
RangeAttribute.cs:15
UnityEngine.RangeAttribute.max
readonly float max
Definition
RangeAttribute.cs:18
UnityEngine.RangeAttribute.RangeAttribute
RangeAttribute(float min, float max)
Definition
RangeAttribute.cs:10
UnityEngine.RangeAttribute
Definition
RangeAttribute.cs:8
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
RangeAttribute.cs
Generated by
1.10.0