terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RenderDrawData()

void Terraria.Graphics.Renderers.MapHeadRenderer.RenderDrawData ( Player drawPlayer)
inlineprivate

Definition at line 35 of file MapHeadRenderer.cs.

36 {
37 if (!true)
38 {
39 }
40 Effect pixelShader = Main.pixelShader;
41 int size = this._drawData._size;
42 int cHead = drawPlayer.cHead;
43 int size2 = this._drawData._size;
44 EffectTechnique <CurrentTechnique>k__BackingField = pixelShader.<CurrentTechnique>k__BackingField;
45 long num = 0L;
46 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
47 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Renderers.MapHeadRenderer._drawData, System.Collections.Generic.List< T >._size, Terraria.Player.cHead, j__TPar, System.L, and Terraria.Main.pixelShader.