terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Apply()

override bool Terraria.GameContent.Generation.ActionPlaceStatue.Apply ( Point origin,
int x,
int y,
params object[] args )
inline

Definition at line 18 of file ActionPlaceStatue.cs.

19 {
20 int num = 1;
21 int statueIndex = this._statueIndex;
22 if (num == 0)
23 {
24 }
25 int statueIndex2 = this._statueIndex;
27 int num2 = 2;
28 int num3 = random.Next(num2, x);
29 return base.UnitApply(origin, x, y, args);
30 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, Terraria.GameContent.Generation.ActionPlaceStatue._statueIndex, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().