terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ TryDequeue()

bool System.Collections.Concurrent.ConcurrentQueue< T >.Segment.TryDequeue ( [Out] T item)
inline

Definition at line 323 of file ConcurrentQueue.cs.

324 {
325 int slotsMask = this._slotsMask;
326 ConcurrentQueue.Segment.Slot[] slots = this._slots;
327 ConcurrentQueue.Segment.Slot[] slots2 = this._slots;
328 if (item == null)
329 {
330 ConcurrentQueue.Segment.Slot[] slots3 = this._slots;
331 ConcurrentQueue.Segment.Slot[] slots4 = this._slots;
332 return;
333 }
334 }
class f__AnonymousType0<< Count > j__TPar
readonly ConcurrentQueue< T >.Segment.Slot[] _slots

References System.Collections.Concurrent.ConcurrentQueue< T >.Segment._slots, System.Collections.Concurrent.ConcurrentQueue< T >.Segment._slotsMask, and j__TPar.