terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NormalizedTransformationmatrix
Matrix
Terraria.Graphics.SpriteViewMatrix.NormalizedTransformationmatrix
get
Definition at line
92
of file
SpriteViewMatrix.cs
.
93
{
94
get
95
{
96
bool
flag = this.
ShouldRebuild
();
97
this.
Rebuild
();
98
float
m
= this.
_normalizedTransformationMatrix
.
M31
;
99
float
m2
= this.
_normalizedTransformationMatrix
.
M32
;
100
float
m3
= this.
_normalizedTransformationMatrix
.
M11
;
101
float
m4
= this.
_normalizedTransformationMatrix
.
M12
;
102
Matrix
matrix
;
103
matrix.M31
=
m
;
104
matrix.M32
=
m2
;
105
matrix.M11
=
m3
;
106
matrix.M12
=
m4
;
107
return
matrix
;
108
}
109
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Terraria.Graphics.SpriteViewMatrix._normalizedTransformationMatrix
Matrix _normalizedTransformationMatrix
Definition
SpriteViewMatrix.cs:272
Terraria.Graphics.SpriteViewMatrix.Rebuild
void Rebuild()
Definition
SpriteViewMatrix.cs:179
Terraria.Graphics.SpriteViewMatrix.ShouldRebuild
bool ShouldRebuild()
Definition
SpriteViewMatrix.cs:242
Microsoft.Xna.Framework.Matrix.M11
float M11
Definition
Matrix.cs:1811
Microsoft.Xna.Framework.Matrix.M31
float M31
Definition
Matrix.cs:1835
Microsoft.Xna.Framework.Matrix.M12
float M12
Definition
Matrix.cs:1814
Microsoft.Xna.Framework.Matrix.M32
float M32
Definition
Matrix.cs:1838
Microsoft.Xna.Framework.Matrix
Definition
Matrix.cs:10
Terraria
Graphics
SpriteViewMatrix
Generated by
1.10.0