terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.GameContent.Tile_Entities.TEDisplayDoll.Draw ( int tileLeftX,
int tileTopY )
inline

Definition at line 266 of file TEDisplayDoll.cs.

267 {
269 Item[] items = this._items;
270 Item[] armor = dollPlayer.armor;
271 Item[] dyes = this._dyes;
272 Item[] dye = dollPlayer.dye;
273 int num = 1;
274 int num2 = 1;
275 dollPlayer.Male = num != 0;
276 short frameX = Framing.GetTileSafely(tileLeftX, tileTopY).frameX;
278 long num3 = 0L;
279 dollPlayer.Male = num3 != 0L;
280 int num4 = 1;
282 dollPlayer.ResetEffects();
283 dollPlayer.ResetVisibleAccessories();
284 dollPlayer.UpdateDyes();
285 dollPlayer.DisplayDollUpdate();
286 dollPlayer.UpdateSocialShadow();
287 dollPlayer.PlayerFrame();
288 int width = dollPlayer.width;
289 bool wet = dollPlayer.wet;
290 dollPlayer.isFullbright = width != 0;
291 if (!wet)
292 {
293 }
294 int num5;
296 if (-1073741824 == 0)
297 {
298 }
299 Camera camera = Main.Camera;
300 float x = dollPlayer.position.X;
301 float y = dollPlayer.position.Y;
302 float x2 = dollPlayer.fullRotationOrigin.X;
303 float y2 = dollPlayer.fullRotationOrigin.Y;
304 if (wet)
305 {
306 }
307 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Tile_Entities.TEDisplayDoll._dollPlayer, Terraria.GameContent.Tile_Entities.TEDisplayDoll._dyes, Terraria.GameContent.Tile_Entities.TEDisplayDoll._items, Terraria.Main.Camera, Terraria.Item.dye, Terraria.Tile.frameX, Terraria.Framing.GetTileSafely(), j__TPar, and System.L.