terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryFitting()

bool Terraria.GameContent.Tile_Entities.TEDisplayDoll.TryFitting ( Item[] inv,
int context = 0,
int slot = 0,
bool justCheck = false )
inlineprivate

Definition at line 462 of file TEDisplayDoll.cs.

463 {
464 int headSlot = inv.headSlot;
465 int bodySlot = inv.bodySlot;
466 int legSlot = inv.legSlot;
467 bool accessory = inv.accessory;
468 int num = 2;
469 if (!accessory || headSlot == 0)
470 {
471 }
472 bool accessory2 = inv.accessory;
473 int num2;
474 if (accessory2)
475 {
476 if (!accessory2)
477 {
478 }
479 if (num == 0)
480 {
481 }
482 num2 = 3;
483 Item[] items = this._items;
484 Item[] items2 = this._items;
485 bool flag;
486 return flag;
487 }
488 Item[] items3 = this._items;
489 int num3;
490 if (num3 == 0)
491 {
492 }
493 if (num3 == 0)
494 {
495 }
496 bool netClient = Main.NetClient;
497 if (num3 == 0)
498 {
499 }
500 int myPlayer = Main.myPlayer;
501 int id = this.ID;
502 if (num2 == 0)
503 {
504 goto IL_00A8;
505 }
506 goto IL_00A8;
507 IL_00A8:;
508 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Tile_Entities.TEDisplayDoll._items, Terraria.DataStructures.TileEntity.ID, j__TPar, Terraria.Main.myPlayer, and Terraria.Main.NetClient.