terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Log() [1/2]

void UnityEngine.Logger.Log ( LogType logType,
object message )
inline

Implements UnityEngine.ILogger.

Definition at line 90 of file Logger.cs.

91 {
92 if (!this.<logEnabled>k__BackingField)
93 {
94 return;
95 }
97 ILogHandler logHandler = this.<logHandler>k__BackingField;
98 string @string = Logger.GetString(message);
99 if (@string == null || @string != null)
100 {
101 return;
102 }
103 throw new ArrayTypeMismatchException();
104 }
class f__AnonymousType0<< Count > j__TPar
ILogHandler logHandler
Definition Logger.cs:23
ILogHandler< logHandler > k__BackingField
Definition Logger.cs:167
LogType filterLogType
Definition Logger.cs:56
Logger(ILogHandler logHandler)
Definition Logger.cs:12

References UnityEngine.Logger.filterLogType, UnityEngine.Logger.GetString(), j__TPar, UnityEngine.Logger.k__BackingField, UnityEngine.Logger.logEnabled, and UnityEngine.Logger.logHandler.