terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Log() [2/2]

void UnityEngine.Logger.Log ( LogType logType,
object message,
Object context )
inline

Implements UnityEngine.ILogger.

Definition at line 107 of file Logger.cs.

108 {
109 if (!this.<logEnabled>k__BackingField)
110 {
111 return;
112 }
114 ILogHandler logHandler = this.<logHandler>k__BackingField;
115 string @string = Logger.GetString(message);
116 if (@string == null || @string != null)
117 {
118 return;
119 }
120 throw new ArrayTypeMismatchException();
121 }
class f__AnonymousType0<< Count > j__TPar
ILogHandler logHandler
Definition Logger.cs:23
ILogHandler< logHandler > k__BackingField
Definition Logger.cs:167
LogType filterLogType
Definition Logger.cs:56
Logger(ILogHandler logHandler)
Definition Logger.cs:12

References UnityEngine.Logger.filterLogType, UnityEngine.Logger.GetString(), j__TPar, UnityEngine.Logger.k__BackingField, UnityEngine.Logger.logEnabled, and UnityEngine.Logger.logHandler.