terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UnDecodeChars()

void System.Xml.XmlTextReaderImpl.UnDecodeChars ( )
inlineprivate

Definition at line 1825 of file XmlTextReaderImpl.cs.

1826 {
1827 long num = this.maxCharactersInDocument;
1828 int charPos = this.ps.charPos;
1829 Encoding encoding = this.ps.encoding;
1830 long num2 = this.charactersInDocument;
1832 long num3 = this.maxCharactersFromEntities;
1833 int num4 = this.parsingStatesStackTop;
1834 int charPos2 = this.ps.charPos;
1835 Encoding encoding2 = this.ps.encoding;
1836 long num5 = this.charactersFromEntities;
1838 int charPos3 = this.ps.charPos;
1839 int num6 = this.documentStartBytePos;
1841 Encoding encoding3 = this.ps.encoding;
1843 int charPos4 = this.ps.charPos;
1845 }
class f__AnonymousType0<< Count > j__TPar
static readonly long
XmlTextReaderImpl.ParsingState ps

References System.Xml.XmlTextReaderImpl.charactersFromEntities, System.Xml.XmlTextReaderImpl.charactersInDocument, System.Xml.XmlTextReaderImpl.documentStartBytePos, j__TPar, long, System.Xml.XmlTextReaderImpl.maxCharactersFromEntities, System.Xml.XmlTextReaderImpl.maxCharactersInDocument, System.Xml.XmlTextReaderImpl.parsingStatesStackTop, and System.Xml.XmlTextReaderImpl.ps.

Referenced by System.Xml.XmlTextReaderImpl.SwitchEncoding().