terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ParseAttributeValueSlow()

void System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow ( int curPos,
char quoteChar,
XmlTextReaderImpl::NodeData attr )
inlineprivate

Definition at line 2194 of file XmlTextReaderImpl.cs.

2195 {
2197 string baseUriStr = this.ps.baseUriStr;
2198 Decoder decoder = this.ps.decoder;
2199 XmlCharType xmlCharType = this.xmlCharType;
2200 int charPos = this.ps.charPos;
2202 this.ps.charPos = charPos;
2203 int entityId = this.ps.entityId;
2205 int entityId2 = this.ps.entityId;
2206 int lineNo = this.ps.lineNo;
2207 this.ps.charPos = charPos;
2208 if (this.parsingMode == XmlTextReaderImpl.ParsingMode.Full)
2209 {
2210 int entityId3 = this.ps.entityId;
2211 int length = this.stringBuilder.Length;
2212 int depth = attr.depth;
2214 int charPos2 = this.ps.charPos;
2216 string text = this.ParseEntityName();
2217 int depth2 = attr.depth;
2219 int num = 38;
2221 StringBuilder stringBuilder6 = this.stringBuilder.Append(text);
2223 int num2 = 59;
2225 int length2 = this.stringBuilder.Length;
2226 int lineNo2 = this.ps.lineNo;
2227 int num3 = 1;
2228 this.fullAttrCleanup = num3 != 0;
2229 return;
2230 }
2231 int charPos3 = this.ps.charPos;
2233 string text2 = this.ParseEntityName();
2234 }
class f__AnonymousType0<< Count > j__TPar
StringBuilder Append(char value, int repeatCount)
XmlTextReaderImpl.ParsingState ps
XmlTextReaderImpl.ParsingMode parsingMode

References System.Text.StringBuilder.Append(), j__TPar, System.length, System.Text.StringBuilder.Length, System.Xml.XmlTextReaderImpl.ParseEntityName(), System.Xml.XmlTextReaderImpl.parsingMode, System.Xml.XmlTextReaderImpl.ps, System.Xml.XmlTextReaderImpl.stringBuilder, System.text, and System.Xml.XmlTextReaderImpl.xmlCharType.