terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HideFlags.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
5
// Token: 0x020000A2 RID: 162
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[Flags]
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public
enum
HideFlags
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{
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// Token: 0x04000354 RID: 852
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None
= 0,
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// Token: 0x04000355 RID: 853
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HideInHierarchy
= 1,
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// Token: 0x04000356 RID: 854
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HideInInspector
= 2,
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// Token: 0x04000357 RID: 855
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DontSaveInEditor
= 4,
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// Token: 0x04000358 RID: 856
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NotEditable
= 8,
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// Token: 0x04000359 RID: 857
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DontSaveInBuild
= 16,
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// Token: 0x0400035A RID: 858
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DontUnloadUnusedAsset
= 32,
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// Token: 0x0400035B RID: 859
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DontSave
= 52,
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// Token: 0x0400035C RID: 860
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HideAndDontSave
= 61
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}
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}
UnityEngine.HideInInspector
Definition
HideInInspector.cs:9
System
Definition
__ComObject.cs:4
UnityEngine.CursorLockMode.None
@ None
UnityEngine.HideFlags
HideFlags
Definition
HideFlags.cs:8
UnityEngine.HideFlags.HideInHierarchy
@ HideInHierarchy
UnityEngine.HideFlags.DontSaveInBuild
@ DontSaveInBuild
UnityEngine.HideFlags.DontSaveInEditor
@ DontSaveInEditor
UnityEngine.HideFlags.NotEditable
@ NotEditable
UnityEngine.HideFlags.DontUnloadUnusedAsset
@ DontUnloadUnusedAsset
UnityEngine.HideFlags.DontSave
@ DontSave
UnityEngine.HideFlags.HideAndDontSave
@ HideAndDontSave
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
HideFlags.cs
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1.10.0