terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MoveToLocal()

override void Terraria.IO.PlayerFileData.MoveToLocal ( )
inline

Definition at line 139 of file PlayerFileData.cs.

140 {
141 if (this._isCloudSave)
142 {
143 string name = this.Name;
144 long num = 0L;
145 string playerPathFromName = Main.GetPlayerPathFromName(name, num != 0L);
146 bool flag = FileUtilities.MoveToLocal(this._path, playerPathFromName);
147 long num2 = 0L;
148 string fileName = base.GetFileName(num2 != 0L);
149 return;
150 }
151 }
class f__AnonymousType0<< Count > j__TPar
static bool MoveToLocal(string cloudPath, string localPath)

References Terraria.IO.FileData._isCloudSave, Terraria.IO.FileData._path, Terraria.Main.GetPlayerPathFromName(), j__TPar, System.L, Terraria.Utilities.FileUtilities.MoveToLocal(), System.name, and Terraria.IO.FileData.Name.