terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RelativeMouseAtScaled()

static Vector3 UnityEngine.UI.MultipleDisplayUtilities.RelativeMouseAtScaled ( Vector2 position)
inlinestatic

Definition at line 16 of file MultipleDisplayUtilities.cs.

17 {
18 int num = 1;
19 if (num == 0)
20 {
21 }
22 int renderingWidth = Display.main.renderingWidth;
23 int systemWidth = Display.main.systemWidth;
24 if (num == 0)
25 {
26 }
27 int renderingHeight = Display.main.renderingHeight;
28 int systemHeight = Display.main.systemHeight;
29 if (num == 0)
30 {
31 }
32 if (num == 0)
33 {
34 }
35 int systemWidth2 = Display.main.systemWidth;
36 int systemHeight2 = Display.main.systemHeight;
37 int renderingWidth2 = Display.main.renderingWidth;
38 int renderingHeight2 = Display.main.renderingHeight;
39 bool fullScreen = Screen.fullScreen;
40 int width = Screen.width;
41 int height = Screen.height;
42 int systemHeight3 = Display.main.systemHeight;
43 int systemWidth3 = Display.main.systemWidth;
44 int renderingHeight3 = Display.main.renderingHeight;
45 int renderingWidth3 = Display.main.renderingWidth;
46 int renderingHeight4 = Display.main.renderingHeight;
47 bool fullScreen2 = Screen.fullScreen;
48 if (systemWidth3 == 0)
49 {
50 }
51 int systemWidth4 = Display.main.systemWidth;
52 int systemHeight4 = Display.main.systemHeight;
53 if (systemWidth3 == 0)
54 {
55 }
56 int renderingWidth4 = Display.main.renderingWidth;
57 int systemWidth5 = Display.main.systemWidth;
58 int renderingHeight5 = Display.main.renderingHeight;
59 int systemHeight5 = Display.main.systemHeight;
60 if (systemWidth3 == 0)
61 {
62 return;
63 }
64 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Screen.fullScreen, UnityEngine.Screen.height, j__TPar, UnityEngine.Display.main, UnityEngine.Display.renderingHeight, UnityEngine.Display.renderingWidth, UnityEngine.Display.systemHeight, UnityEngine.Display.systemWidth, and UnityEngine.Screen.width.