override void GetPriceText(string[] lines, int currentLine, long price)
CustomCurrencySingleCoin(int coinItemID, long currencyCap)
override bool TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4)
override void DrawSavingsMoney(SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false)
Dictionary< int, int > _valuePerUnit