terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CopyInto()

void Terraria.GameInput.TriggersSet.CopyInto ( Player p)
inline

Definition at line 1917 of file TriggersSet.cs.

1918 {
1919 int num = 1;
1920 if (num == 0)
1921 {
1922 }
1923 if (num == 0)
1924 {
1925 }
1926 bool cursorIsBusy = PlayerInput.CursorIsBusy;
1927 bool[] keyStatus = this.KeyStatus;
1928 p.QuickBuff();
1929 bool[] keyStatus2 = this.KeyStatus;
1930 long num2 = 0L;
1931 p.TrySwitchingLoadout((int)num2);
1932 bool[] keyStatus3 = this.KeyStatus;
1933 int num3 = 1;
1934 p.TrySwitchingLoadout(num3);
1935 if (this.KeyStatus != null)
1936 {
1937 int num4 = 2;
1938 p.TrySwitchingLoadout(num4);
1939 }
1940 bool[] keyStatus4 = this.KeyStatus;
1941 p.mapStyle = keyStatus4 != null;
1942 if (keyStatus4 == null)
1943 {
1944 }
1945 bool[] keyStatus5 = PlayerInput.Triggers.Current.KeyStatus;
1946 if (keyStatus5 != null)
1947 {
1948 return;
1949 }
1950 if (keyStatus5 == null)
1951 {
1952 }
1953 if (PlayerInput.Triggers.Current.KeyStatus != null)
1954 {
1955 int num5 = 1;
1956 int hotbarScrollCD = this.HotbarScrollCD;
1957 if (num5 == 0)
1958 {
1959 }
1960 int num6 = 1;
1961 if (num6 == 0)
1962 {
1963 }
1966 return;
1967 }
1968 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameInput.TriggersPack.Current, Terraria.GameInput.PlayerInput.CursorIsBusy, Terraria.GameInput.TriggersSet.HotbarScrollCD, j__TPar, Terraria.GameInput.TriggersSet.KeyStatus, System.L, Terraria.Player.QuickBuff(), Terraria.GameInput.PlayerInput.Triggers, and Terraria.Player.TrySwitchingLoadout().

Referenced by Terraria.Player.Ghost().