terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ InternalWrite() [2/2]

bool Mono.Net.Security.MobileAuthenticatedStream.InternalWrite ( byte[] buffer,
int offset,
int size )
inlinepackageinherited

Definition at line 296 of file MobileAuthenticatedStream.cs.

297 {
299 AsyncProtocolRequest asyncProtocolRequest;
300 if (this.asyncHandshakeRequest == null && this.asyncWriteRequest == null)
301 {
302 MobileTlsContext mobileTlsContext = this.xobileTlsContext;
303 asyncProtocolRequest = this.asyncReadRequest;
304 if (asyncProtocolRequest == null)
305 {
307 }
308 }
309 BufferOffsetSize2 bufferOffsetSize = this.writeBuffer;
310 return this.InternalWrite(asyncProtocolRequest, bufferOffsetSize, buffer, offset, size);
311 }
class f__AnonymousType0<< Count > j__TPar
bool InternalWrite(byte[] buffer, int offset, int size)

References Mono.Net.Security.MobileAuthenticatedStream.asyncHandshakeRequest, Mono.Net.Security.MobileAuthenticatedStream.asyncReadRequest, Mono.Net.Security.MobileAuthenticatedStream.asyncWriteRequest, Mono.Net.Security.MobileAuthenticatedStream.InternalWrite(), j__TPar, System.offset, Mono.Net.Security.MobileAuthenticatedStream.operation, Mono.Net.Security.MobileAuthenticatedStream.writeBuffer, and Mono.Net.Security.MobileAuthenticatedStream.xobileTlsContext.

Referenced by Mono.Net.Security.MobileAuthenticatedStream.InternalWrite().