terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SocketFlags.cs
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1using System;
2
3namespace System.Net.Sockets
4{
5 // Token: 0x02000300 RID: 768
6 [Flags]
7 public enum SocketFlags
8 {
9 // Token: 0x04001086 RID: 4230
10 None = 0,
11 // Token: 0x04001087 RID: 4231
12 OutOfBand = 1,
13 // Token: 0x04001088 RID: 4232
14 Peek = 2,
15 // Token: 0x04001089 RID: 4233
16 DontRoute = 4,
17 // Token: 0x0400108A RID: 4234
19 // Token: 0x0400108B RID: 4235
20 Truncated = 256,
21 // Token: 0x0400108C RID: 4236
23 // Token: 0x0400108D RID: 4237
24 Broadcast = 1024,
25 // Token: 0x0400108E RID: 4238
26 Multicast = 2048,
27 // Token: 0x0400108F RID: 4239
28 Partial = 32768
29 }
30}