terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ flush_pending()

void Ionic.Zlib.ZlibCodec.flush_pending ( )
inlinepackage

Definition at line 306 of file ZlibCodec.cs.

307 {
308 DeflateManager deflateManager = this.dstate;
310 int pendingCount = deflateManager.pendingCount;
311 byte[] pending = deflateManager.pending;
312 int nextPending = deflateManager.nextPending;
313 byte[] outputBuffer = this.OutputBuffer;
314 int nextOut = this.NextOut;
315 int nextOut2 = this.NextOut;
316 DeflateManager deflateManager2 = this.dstate;
318 int nextPending2 = deflateManager2.nextPending;
320 long totalBytesOut = this.TotalBytesOut;
324 int pendingCount2 = deflateManager2.pendingCount;
326 }
class f__AnonymousType0<< Count > j__TPar
DeflateManager dstate
Definition ZlibCodec.cs:383

References Ionic.Zlib.ZlibCodec.AvailableBytesOut, Ionic.Zlib.ZlibCodec.dstate, j__TPar, Ionic.Zlib.ZlibCodec.NextOut, Ionic.Zlib.DeflateManager.nextPending, Ionic.Zlib.ZlibCodec.OutputBuffer, and Ionic.Zlib.ZlibCodec.TotalBytesOut.

Referenced by Ionic.Zlib.DeflateManager.Deflate(), and Ionic.Zlib.DeflateManager.flush_block_only().