terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ TextIsValidForSubmit()

bool Terraria.GameContent.UI.States.UIVirtualKeyboard.TextIsValidForSubmit ( )
inlineprivate

Definition at line 171 of file UIVirtualKeyboard.cs.

172 {
174 string text = this.Text;
175 if (customTextValidationForUpdate != null)
176 {
177 }
178 int stringLength = text.Trim()._stringLength;
179 if (this._edittingSign || this._edittingChest)
180 {
181 return true;
182 }
183 bool allowEmpty = this._allowEmpty;
184 return true;
185 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.UI.States.UIVirtualKeyboard._allowEmpty, Terraria.GameContent.UI.States.UIVirtualKeyboard._edittingChest, Terraria.GameContent.UI.States.UIVirtualKeyboard._edittingSign, Terraria.GameContent.UI.States.UIVirtualKeyboard.CustomTextValidationForUpdate, j__TPar, System.text, and Terraria.GameContent.UI.States.UIVirtualKeyboard.Text.

Referenced by Terraria.GameContent.UI.States.UIVirtualKeyboard.b__50_14(), Terraria.GameContent.UI.States.UIVirtualKeyboard.InternalSubmit(), and Terraria.GameContent.UI.States.UIVirtualKeyboard.ValidateText().