terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Awake()

override void UnityEngine.UI.Selectable.Awake ( )
inlineprotectedvirtualinherited

Reimplemented from UnityEngine.EventSystems.UIBehaviour.

Definition at line 335 of file Selectable.cs.

336 {
337 Graphic targetGraphic = this.m_TargetGraphic;
338 if (!true)
339 {
340 }
341 Graphic component = base.GetComponent<Graphic>();
342 this.m_TargetGraphic = component;
343 }
class f__AnonymousType0<< Count > j__TPar
Component GetComponent(Type type)
Definition Component.cs:41

References UnityEngine.Component.GetComponent(), j__TPar, UnityEngine.UI.Selectable.m_TargetGraphic, and UnityEngine.UI.Selectable.targetGraphic.