terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ NonBreakingText()

ReLogic.Text.WrappedTextBuilder.NonBreakingText.NonBreakingText ( SpriteFont font,
string text )
inline

Definition at line 101 of file WrappedTextBuilder.cs.

102 {
103 int num = 1;
104 this.Text = text;
105 this.IsWhitespace = num != 0;
106 this._font = font;
107 int stringLength = text._stringLength;
108 long num2 = 0L;
109 char c = text[(int)num2];
111 if (num2 != 0L)
112 {
113 float <Spacing>k__BackingField = font.<Spacing>k__BackingField;
114 return;
115 }
116 if (stringLength == 0)
117 {
118 }
119 char c2 = text[(int)num2];
120 int stringLength2 = text._stringLength;
121 }
class f__AnonymousType0<< Count > j__TPar
SpriteFont.Glyph GetCharacterMetrics(char character)

References Microsoft.Xna.Framework.Graphics.SpriteFont.GetCharacterMetrics(), j__TPar, System.L, and System.text.