terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVisualFrame()

void Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.UpdateVisualFrame ( )
inlineprivate

Definition at line 170 of file UICreativeInfiniteItemsDisplay.cs.

171 {
173 if (!true)
174 {
175 }
177 float num;
178 UICreativeInfiniteItemsDisplay.OffsetRotationsForCogs(num, sacrificeCogsSmall);
180 UICreativeInfiniteItemsDisplay.OffsetRotationsForCogs(num, sacrificeCogsMedium);
182 UICreativeInfiniteItemsDisplay.OffsetRotationsForCogs(num, sacrificeCogsBig);
183 if (this._sacrificeAnimationTimeLeft != 0)
184 {
185 return;
186 }
187 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._sacrificeAnimationTimeLeft, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._sacrificeCogsBig, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._sacrificeCogsMedium, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay._sacrificeCogsSmall, Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.GetSacrificeAnimationProgress(), j__TPar, and Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.OffsetRotationsForCogs().

Referenced by Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.sacrificeWindow_OnUpdate(), and Terraria.GameContent.UI.Elements.UICreativeInfiniteItemsDisplay.StopPlayingAnimation().