terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ArmorShaderData()

Terraria.Graphics.Shaders.ArmorShaderData.ArmorShaderData ( Ref< Effect > shader,
string passName )
inline

Definition at line 15 of file ArmorShaderData.cs.

16 {
17 if (!true)
18 {
19 }
20 if (true)
21 {
22 return;
23 }
24 if (!true)
25 {
26 }
27 this._uSecondaryColor.Z = (float)1;
28 if (!true)
29 {
30 }
31 if (!true)
32 {
33 }
35 base..ctor();
36 this._shader = shader;
38 !0 value = shader.Value;
39 Ref<Effect> shader2 = this._shader;
42 !0 value2 = shader2.Value;
43 Ref<Effect> shader3 = this._shader;
46 !0 value3 = shader3.Value;
47 Ref<Effect> shader4 = this._shader;
50 !0 value4 = shader4.Value;
51 Ref<Effect> shader5 = this._shader;
54 !0 value5 = shader5.Value;
55 Ref<Effect> shader6 = this._shader;
58 !0 value6 = shader6.Value;
59 Ref<Effect> shader7 = this._shader;
62 !0 value7 = shader7.Value;
63 Ref<Effect> shader8 = this._shader;
66 !0 value8 = shader8.Value;
67 Ref<Effect> shader9 = this._shader;
70 !0 value9 = shader9.Value;
71 Ref<Effect> shader10 = this._shader;
74 !0 value10 = shader10.Value;
75 Ref<Effect> shader11 = this._shader;
78 !0 value11 = shader11.Value;
79 Ref<Effect> shader12 = this._shader;
82 !0 value12 = shader12.Value;
83 Ref<Effect> shader13 = this._shader;
86 !0 value13 = shader13.Value;
87 Ref<Effect> shader14 = this._shader;
90 !0 value14 = shader14.Value;
93 }
class f__AnonymousType0<< Count > j__TPar
readonly Ref< Effect > _shader
Definition ShaderData.cs:65
T Value
Definition Ref.cs:20

References Terraria.Graphics.Shaders.ShaderData._shader, j__TPar, System.value, and Terraria.Ref< T >.Value.