terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MD2Transform() [2/2]

void Mono.Security.Cryptography.MD2Managed.MD2Transform ( byte[] state,
byte[] checksum,
byte[] block,
int index )
inlineprivate

Definition at line 63 of file MD2Managed.cs.

64 {
65 byte[] array = this.x;
66 byte[] array2 = this.x;
67 int num = 16;
68 int num2 = 16;
69 Buffer.BlockCopy(block, index, array2, num, num2);
70 long num3 = 0L;
71 byte[] array3 = this.x;
72 byte[] array4 = this.x;
73 if (num3 == 0L)
74 {
75 }
76 byte[] array5 = this.x;
77 int num4 = 16;
78 long num5 = 0L;
79 long num6 = 0L;
80 Buffer.BlockCopy(array5, (int)num5, array2, (int)num6, num4);
81 checksum.m_value = this;
82 }
class f__AnonymousType0<< Count > j__TPar
static void BlockCopy(Array src, int srcOffset, Array dst, int dstOffset, int count)
Definition Buffer.cs:60

References System.array, System.Buffer.BlockCopy(), System.index, j__TPar, System.L, and Mono.Security.Cryptography.MD2Managed.x.