terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GameComponentCollectionEventArgs.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Microsoft.Xna.Framework
4
{
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// Token: 0x0200033B RID: 827
6
public
class
GameComponentCollectionEventArgs
:
EventArgs
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{
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// Token: 0x060014E5 RID: 5349 RVA: 0x0005F7E4 File Offset: 0x0005D9E4
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public
GameComponentCollectionEventArgs
(
IGameComponent
gameComponent
)
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{
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if
(!
true
)
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{
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}
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base
..ctor();
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this._gameComponent
=
gameComponent
;
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}
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// Token: 0x17000219 RID: 537
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// (get) Token: 0x060014E6 RID: 5350 RVA: 0x0005F804 File Offset: 0x0005DA04
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public
IGameComponent
GameComponent
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{
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get
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{
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return
this.
_gameComponent
;
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}
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}
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// Token: 0x040022C4 RID: 8900
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private
IGameComponent
_gameComponent
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.GameComponentCollectionEventArgs.GameComponentCollectionEventArgs
GameComponentCollectionEventArgs(IGameComponent gameComponent)
Definition
GameComponentCollectionEventArgs.cs:9
Microsoft.Xna.Framework.GameComponentCollectionEventArgs._gameComponent
IGameComponent _gameComponent
Definition
GameComponentCollectionEventArgs.cs:29
Microsoft.Xna.Framework.GameComponentCollectionEventArgs
Definition
GameComponentCollectionEventArgs.cs:7
Microsoft.Xna.Framework.GameComponent
Definition
GameComponent.cs:9
System.EventArgs
Definition
EventArgs.cs:8
Microsoft.Xna.Framework.IGameComponent
Definition
IGameComponent.cs:7
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System
Definition
__ComObject.cs:4
source
Microsoft
Xna
Framework
GameComponentCollectionEventArgs.cs
Generated by
1.10.0