terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SmoothDamp()

static float UnityEngine.Mathf.SmoothDamp ( float current,
float target,
float currentVelocity,
float smoothTime,
[DefaultValue("Mathf.Infinity")] float maxSpeed,
[DefaultValue("Time.deltaTime")] float deltaTime )
inlinestatic

Definition at line 507 of file Mathf.cs.

508 {
509 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
510 }