terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ write0()

int Ionic.BZip2.BZip2Compressor.write0 ( byte b)
inlineprivate

Definition at line 115 of file BZip2Compressor.cs.

116 {
117 int num = this.currentByte;
118 int num2 = this.runLength;
120 long num3 = 0L;
121 bool flag = this.AddRunToOutputBlock(num3 != 0L);
122 int num4 = this.runLength;
123 this.last = num4;
124 long num5 = 0L;
125 bool flag2 = this.AddRunToOutputBlock(num5 != 0L);
126 int num6 = 1;
127 this.last = num6;
128 return num6;
129 }
class f__AnonymousType0<< Count > j__TPar
bool AddRunToOutputBlock(bool final)

References Ionic.BZip2.BZip2Compressor.AddRunToOutputBlock(), Ionic.BZip2.BZip2Compressor.currentByte, j__TPar, System.L, and Ionic.BZip2.BZip2Compressor.runLength.

Referenced by Ionic.BZip2.BZip2Compressor.Fill().