terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FlipLayoutOnAxis()

static void UnityEngine.RectTransformUtility.FlipLayoutOnAxis ( RectTransform rect,
int axis,
bool keepPositioning,
bool recursive )
inlinestatic

Definition at line 91 of file RectTransformUtility.cs.

92 {
93 if (!true)
94 {
95 }
96 int childCount = rect.childCount;
97 long num = 0L;
98 if (rect.GetChild((int)num) != null)
99 {
100 return;
101 }
102 int childCount2 = rect.childCount;
103 Vector2 pivot = rect.pivot;
104 if (axis != 0)
105 {
106 return;
107 }
108 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Transform.childCount, UnityEngine.Transform.GetChild(), j__TPar, UnityEngine.L, and UnityEngine.RectTransform.pivot.