terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FlipLayoutAxes()

static void UnityEngine.RectTransformUtility.FlipLayoutAxes ( RectTransform rect,
bool keepPositioning,
bool recursive )
inlinestatic

Definition at line 111 of file RectTransformUtility.cs.

112 {
113 if (!true)
114 {
115 }
116 int childCount = rect.childCount;
117 long num = 0L;
118 if (rect.GetChild((int)num) != null)
119 {
120 return;
121 }
122 int childCount2 = rect.childCount;
123 Vector2 pivot = rect.pivot;
124 Vector2 sizeDelta = rect.sizeDelta;
125 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Transform.childCount, UnityEngine.Transform.GetChild(), j__TPar, UnityEngine.L, UnityEngine.RectTransform.pivot, and UnityEngine.RectTransform.sizeDelta.