terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
NativeClassAttribute.cs
Go to the documentation of this file.
1using System;
5
6namespace UnityEngine
7{
8 // Token: 0x02000006 RID: 6
9 [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false)]
11 internal sealed class NativeClassAttribute : Attribute
12 {
13 // Token: 0x17000001 RID: 1
14 // (set) Token: 0x06000005 RID: 5 RVA: 0x000020B0 File Offset: 0x000002B0
15 private string QualifiedNativeName
16 {
18 set
19 {
21 }
22 }
23
24 // Token: 0x17000002 RID: 2
25 // (set) Token: 0x06000006 RID: 6 RVA: 0x000020C4 File Offset: 0x000002C4
26 private string Declaration
27 {
29 set
30 {
32 }
33 }
34
35 // Token: 0x06000007 RID: 7 RVA: 0x000020D8 File Offset: 0x000002D8
42
43 // Token: 0x06000008 RID: 8 RVA: 0x00002108 File Offset: 0x00000308
49
50 // Token: 0x04000003 RID: 3
53 private string <QualifiedNativeName>k__BackingField;
54
55 // Token: 0x04000004 RID: 4
58 private string <Declaration>k__BackingField;
59 }
60}
class f__AnonymousType0<< Count > j__TPar
NativeClassAttribute(string qualifiedCppName, string declaration)
NativeClassAttribute(string qualifiedCppName)
string< QualifiedNativeName > k__BackingField