terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AssemblyDelaySignAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.CompilerServices
;
3
4
namespace
System.Reflection
5
{
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// Token: 0x020004C0 RID: 1216
7
[
AttributeUsage
(
AttributeTargets
.Assembly, Inherited =
false
)]
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public
sealed
class
AssemblyDelaySignAttribute
:
Attribute
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{
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// Token: 0x06002362 RID: 9058 RVA: 0x000502E4 File Offset: 0x0004E4E4
11
public
AssemblyDelaySignAttribute
(
bool
delaySign
)
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{
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}
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// Token: 0x0400135B RID: 4955
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[
CompilerGenerated
]
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private
readonly
bool <DelaySign>
k__BackingField
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
System.Reflection.AssemblyDelaySignAttribute.k__BackingField
readonly bool< DelaySign > k__BackingField
Definition
AssemblyDelaySignAttribute.cs:17
System.Reflection.AssemblyDelaySignAttribute.AssemblyDelaySignAttribute
AssemblyDelaySignAttribute(bool delaySign)
Definition
AssemblyDelaySignAttribute.cs:11
System.Reflection.AssemblyDelaySignAttribute
Definition
AssemblyDelaySignAttribute.cs:9
System.Reflection
Definition
AmbiguousMatchException.cs:5
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:4
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
source
mscorlib
System
Reflection
AssemblyDelaySignAttribute.cs
Generated by
1.10.0