terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MoveNext()

void System.Net.MonoChunkStream.d__7.MoveNext ( )
inlineprivate

Implements System.Runtime.CompilerServices.IAsyncStateMachine.

Definition at line 110 of file MonoChunkStream.cs.

111 {
113 bool dataAvailable = monoChunkStream.<Decoder>k__BackingField.DataAvailable;
114 MonoChunkParser <Decoder>k__BackingField = monoChunkStream.<Decoder>k__BackingField;
115 byte[] array = this.buffer;
116 int num = this.offset;
117 byte[] array2 = this.<moreBytes>5__2;
118 }
class f__AnonymousType0<< Count > j__TPar
readonly WebHeaderCollection< Headers > k__BackingField

References System.array, System.Net.MonoChunkStream.Decoder, j__TPar, System.Net.MonoChunkStream.k__BackingField, and System.offset.