terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ GetNamespaceListSymbols()

ICollection System.Xml.Schema.SymbolsDictionary.GetNamespaceListSymbols ( NamespaceList list)
inline

Definition at line 95 of file SymbolsDictionary.cs.

96 {
98 if (hashtable != null)
99 {
100 }
102 long num = 0L;
103 if (hashtable != null)
104 {
105 }
106 if (num == 0L)
107 {
109 if (hashtable3 != null)
110 {
111 if (hashtable3 != null)
112 {
113 }
115 long num2 = 0L;
116 int num3 = 5;
117 if (hashtable3 != null)
118 {
119 }
120 if (num2 != 0L)
121 {
122 goto IL_0061;
123 }
124 if (num3 != 0)
125 {
126 goto IL_0055;
127 }
128 }
129 NamespaceList.ListType type = list.type;
130 int num4 = this.last;
131 IL_0055:
132 throw new InvalidCastException();
133 }
134 IL_0061:
135 throw new OutOfMemoryException();
136 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, System.Xml.Schema.SymbolsDictionary.last, System.list, System.Xml.Schema.SymbolsDictionary.names, and System.Xml.Schema.SymbolsDictionary.wildcards.

Referenced by System.Xml.Schema.NamespaceListNode.GetResolvedSymbols().