terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ GetPressedKeys()

Keys[] Microsoft.Xna.Framework.Input.KeyboardState.GetPressedKeys ( )
inline

Definition at line 161 of file KeyboardState.cs.

162 {
163 long num9;
164 do
165 {
166 if (!true)
167 {
168 }
169 uint num = this.keys1;
170 uint num2 = this.keys6;
171 long num3 = 0L;
172 uint num4 = this.keys1;
173 long num5;
174 if (num4 != 0U)
175 {
176 if (num3 == 0L)
177 {
178 }
179 num5 = 0L;
180 }
181 if (num4 == 0U || num5 == 0L)
182 {
183 }
184 long num6;
185 if (this.keys3 != 0U)
186 {
187 if (num5 == 0L)
188 {
189 }
190 num6 = 0L;
191 }
192 long num7;
193 if (this.keys4 != 0U)
194 {
195 if (num6 == 0L)
196 {
197 }
198 num7 = 0L;
199 }
200 long num8;
201 if (this.keys5 != 0U)
202 {
203 if (num7 == 0L)
204 {
205 }
206 num8 = 0L;
207 }
208 if (this.keys6 != 0U)
209 {
210 if (num8 == 0L)
211 {
212 }
213 num9 = 0L;
214 }
215 }
216 while (this.keys7 == 0U);
217 if (num9 == 0L)
218 {
219 return;
220 }
221 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Input.KeyboardState.keys1, Microsoft.Xna.Framework.Input.KeyboardState.keys3, Microsoft.Xna.Framework.Input.KeyboardState.keys4, Microsoft.Xna.Framework.Input.KeyboardState.keys5, Microsoft.Xna.Framework.Input.KeyboardState.keys6, Microsoft.Xna.Framework.Input.KeyboardState.keys7, Microsoft.Xna.Framework.Input.L, and Microsoft.Xna.Framework.Input.U.