terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Cubemap() [5/7]

UnityEngine.Cubemap.Cubemap ( int width,
TextureFormat textureFormat,
int mipCount,
IntPtr nativeTex )
inlinepackage

Definition at line 91 of file Cubemap.cs.

92 {
93 if (!true)
94 {
95 }
96 base..ctor();
97 bool flag = this.ValidateFormat(textureFormat, width);
98 if (!true)
99 {
100 }
101 long num = 0L;
103 if (!true)
104 {
105 }
107 }
class f__AnonymousType0<< Count > j__TPar
bool ValidateFormat(TextureFormat format, int width)
Definition Cubemap.cs:38
static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)

References UnityEngine.Experimental.Rendering.GraphicsFormatUtility.GetGraphicsFormat(), UnityEngine.Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat(), j__TPar, UnityEngine.L, UnityEngine.Cubemap.ValidateFormat(), and UnityEngine.Texture.width.